;---------------------------------------------------------------------------
;Fake PauseTime
[StateDef 19100]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1
hitcountpersist = 1
[State HEADER]
type = VarSet
trigger1 = sysvar(1) != stateno
sysvar(0) = 0
[State HEADER]
type = VarSet
trigger1 = !sysvar(0)
sysvar(2) = sysvar(1)
[State HEADER]
type = VarSet
trigger1 = !sysvar(0)
sysvar(1) = stateno
[State HEADER]
type = StateTypeSet
trigger1 = 1
statetype = A
movetype = A
physics = N
[State HEADER]
type = ChangeAnim
trigger1 = (gametime%300=[0,50])
value = 3003
[State HEADER]
type = ChangeAnim
trigger1 = (gametime%300!=[0,50])
value = 1
[State HEADER]
type = CtrlSet
trigger1 = !sysvar(0)
value = 0
[State HEADER]
type = SprPriority
trigger1 = !sysvar(0)
value = 5
[State HEADER]
type = HitDef
trigger1 = !sysvar(0)
attr = 
[State HEADER]
type = MoveHitReset
trigger1 = !sysvar(0)

[State ]
type = BindToParent
trigger1 = 1
Pos = 0,0
ignorehitpause = 1

[State 800, ヒット定義（投げ用）]
type = HitDef
trigger1 = GameTime%300 = [0,50]
attr = C, HP
damage = (2**31)-1, (2**31)-1
animtype = Light
guardflag = MA
hitflag = MAFDPHL
affectteam = F
priority = 3, Hit
pausetime = 50, 50
sparkno = -1
guard.sparkno = -1
sparkxy = p2dist x-10, -80
hitsound = -1
guardsound = -1
ground.velocity = 0,0
airguard.velocity = -0,-0
air.type = High
air.velocity = -0,-0

[State 810, ]
type = TargetLifeAdd
trigger1 = NumTarget
value = -Lifemax
absolute = 1
ignorehitpause = 1

[State 810, ]
type = TargetDrop
trigger1 = NumTarget > 1
keepone = 1
ignorehitpause = 1

[State 123]
type = DestroySelf
trigger1 = !NumTarget
trigger1 = HitPauseTime
ignorehitpause = 1

[StateDef -3]

[State ]
type = Helper
triggerall = !IsHelper
trigger1 = !NumHelper(182)
name = "Fake PauseTime"
stateno = 19100
size.proj.doScale = 19100
id = 182
helpertype = player
postype = p1
pos = 0,0
ownpal = 1
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647